Models/Textures/Shaders Scratch made.
A rundown pachinko parlor heavily inspired by 1990's Japan and the Yakuza series. Had a fun time working on modelling all the assets in the scene and setting it up in Unreal. Used it as a way to help speed up my workflows from the beginning to end of my modelling process as well as trying to draw from real world reference for many of the models set up in the scene. Still not completely done yet but it is far enough along that I can post some nice shots.
Rendering using Ray Tracing in UE4 build 4.24.